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Dependence on game

The term "addiction" is used in many contexts to describe an obsession, compulsion, or excessive physical dependence or psychological dependence, such as: drug addiction, video game addiction, crime, alcoholism, compulsive overeating, problem gambling, computer addiction, pornography addiction, etc.
Problem gambling is an urge to gamble despite harmful negative consequences or a desire to stop. The term is preferred to compulsive gambling among many professionals, as few people described by the term experience true compulsions in the clinical sense of the word. Problem gambling often is defined by whether harm is experienced by the gambler or others, rather than by the gambler's behavior. Severe problem gambling may be diagnosed as clinical pathological gambling if the gambler meets certain criteria. Although the term gambling addiction is common in the recovery movement pathological gambling is considered to be an impulse control disorder and is therefore not considered by the American Psychological Association to be an addiction.
Debate exists over how problem gambling should be defined. Research by governments in Australia led to a universal definition for that country which appears to be the only research based definition not to use diagnostic criteria.
Problem gambling is characterised by many difficulties in limiting money and/or time spent on gambling which leads to adverse consequences for the gambler, others, or for the community.
Most other definitions of problem gambling can usually be simplified to any gambling that causes harm to the gambler or someone else in any way. However, these definitions are usually coupled with descriptions of the type of harm or the use of diagnostic criteria such as the South Oaks Gambling Screen, Canadian Problem Gambling Index or the Victorian Gambling Screen.
Extreme cases of problem gambling may cross over into the realm of mental disorders. Pathological gambling was recognized as a psychiatric disorder in the DSM-III, but the criteria were significantly reworked based on large-scale studies and statistical methods for the DSM-IV. As defined by American Psychiatric Association, pathological gambling is an impulse control disorder that is a chronic and progressive mental illness.


  • Preoccupation. The subject has frequent thoughts about gambling experiences, whether past, future, or fantasy.
  • Tolerance. As with drug tolerance, the subject requires larger or more frequent wagers to experience the same "rush".
  • Withdrawal. Restlessness or irritability associated with attempts to cease or reduce gambling.
  • Escape. The subject gambles to improve mood or escape problems.
  • Chasing. The subject tries to win back gambling losses with more gambling.
  • Lying. The subject tries to hide the extent of his or her gambling by lying to family, friends, or therapists.
  • Loss of control. The person has unsuccessfully attempted to reduce gambling.
  • Illegal acts. The person has broken the law in order to obtain gambling money or recover gambling losses. This may include acts of theft, embezzlement, fraud, forgery, or bad checks.
  • Risked significant relationship. The person gambles despite risking or losing a relationship, job, or other significant opportunity.
  • Bailout. The person turns to family, friends, or another third party for financial assistance as a result of gambling.
  • As with many disorders, the DSM-IV definition of pathological gambling is widely accepted and used as a basis for research and clinical practice internationally.


Data on gamblers in general those most dependent on various topics of life:

Sex: 70% men, 30% women (as in continuous growth);
Average age: 40-45 years;
Marital status: 65% married, 35% no;
Title of study: school certificate or diploma above;
Occupation: 73% self-employed, 27% employees;
Habits related to the game: 51% played at the casino, 21% to horse racing, 15% to lotto, 13% to videopoker;
Other dependencies: 90% tobacco, 15% alcohol, 3% psychotropic substances;
Frequency groups: 90% accompanied by family, 5% without family, 5% only family.
Percentage abandonment: 30%

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